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M. Hamilton (DJplaeskool / Syara )
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| What you want me to do with this? Eat it? |
[01 Nov 2009|12:41am] |
HAPPY BIRTHDAY
 TO THE GROUND!
But what's a djplaeskool birthday without a bonsai dance party...

28 now. I have 2 years to either get married or go to Grad school... Maybe I'll just enjoy being gainfully employed for a bit more...
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| Join Little Wing |
[31 Oct 2009|09:10am] |

Today, SEGA will be opening up downloads for the Phantasy Star Portable 2 trial via the official PSP2 site, and tomorrow on the JP PlayStation Network (PC/PS3/PSP direct). The trial allows you to create 2 characters, level them up to 15, access to the first chapter in Story mode, and has built in ad hoc multiplayer. The payoff is the inclusion of a lottery-based infrastructure multiplayer mode. If you are one of the selected 200,000 players, you will get to test out the online gameplay for the duration of the trial period. Right now, you can get to the JP PSN and download the Special trial license for a chance to get in the internet multi-mode trial.
Registration Schedule: 2009年10月28日(水) 10:00 ~ 2009年11月20日(金) 13:00まで
Internet Multi-Mode Trial begins: 2009年11月9日(月) ~ 2009年11月30日(月)
Selection Schedule: 第1回当選告知: 11月5日 5万人 第2回当選告知: 11月12日 5万人 第3回当選告知: 11月19日 5万人 第4回当選告知: 11月26日 5万人
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| A return to the life of... |
[27 Oct 2009|10:22am] |
Teleidoscopiks - Episode 10

Seaweed and Fish, Seaweed and Fish, behind the cut is ( Seaweed and Fish... )
DJplaeskool's Share Time
Gather 'round boys and girls. It's been a really long time since I've shared the wealth, so I bring tidings from a relative newcomer to the Beatmania IIDX world. Making his debut in IIDX 14 GOLD with the hip-hop scratch fest "WATCH OUT!!" MAD Sequence* (aka DJ Mass MAD Izm*) has proven on four separate occasions (WATCH OUT!!, Digitank System, Naughty Girl@Queen's Palace, and the new IIDX track RED. by Full Metal Jacket) that scratching is still an integral part of IIDX. This album, MAD Seq*, is a more eclectic grouping of tracks running the gamut of traditional and experimental hip-hop, downtempo, and turntablism genres.
MAD Sequence* - MAD Seq*

Tracklist 01. Introduction / at first... 02. 1german Project 03. (goes...) Like This ver.1.6 04. M.A.D.Seq* 05. Premature Culture (staging Diggy-MO' (SOUL'd OUT)) 06. 2years ago.. 07. Cosmic Wars (featuring EL-Orbit & Mr.TWIDDLE) 08. Rhyme & Reason (featuring Tarantula (Hi-Timez)) 09. Phoenix Sequence* (featuring SONPUB (DAKID / 風の人)) 10. It Makes Me Want To Say (Muddy Thumb pt.0) (feat. WISE(WISE 'N' SONPUB/風の人)) 11. No Woman No Cry (MAD Sequence* meets Micro) 12. Muddy Thumb pt.0 (Reprise)
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| Casting Crimson Shadows... |
[08 Oct 2009|03:01am] |
 DJplaeskool - Eldritch Veil / Ambient / Original (Inspired by FFXIV)
Well well...It has begun. As we are all inundated with FFXIV info, screens, and cinematics, I've been moved to kick off what hopes to be a fruitful era working in and around Final Fantasy XIV.
Eldritch Veil, as you probably know, is a line given during the E3 video. Only recently, however, we got our first ghastly glimpse at the type of hardware our soon to be antagonists will be piloting. This track is a deep, pulsating, and pretty ominous environmental piece. I opted to give it life with the rumbles and screeches of mystical engines, single note drones, and deep vocal tones.
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| Video Game Two plus One-Liner |
[18 Sep 2009|04:16pm] |
Dissidia: Final Fantasy: Talk about brick wall difficulty. Chaos is a jerk.
Phantasy Star Portable 2: Infrastructure Online Play. [Insert forum icon sized pic of Ice Cube here]
Edit: Here's a good one. From this point forward, all instances of "Hell Yeah" will be replaced with a picture of Ice Cube.
For example: Phantasy Star Portable 2: Infrastructure Online Play.
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| FFXIVCore.com Interview with Producer Hiromichi Tanaka |
[20 Aug 2009|10:05am] |
Big Props to Zyuu for getting this done for the community.
(note) Personal points of interest highlighted.
In the alpha I wasn't able to jump, will there be jumping in FFXIV? And swimming? Maybe even climbing?
Its going to be the same as in FFXI. So currently there will be no jumping. If its necessary we might add swimming and climbing in the future.
What measures will be taken to combat RMT and botting?
We're going work hard on it, same as in FFXI with the task force. Also for example, at the moment we're trying to add a filter in FFXI to combat it on the spot, instead of waiting for a patch in order to combat the issues. It will be more flexible.
How will the story be told? Powerful story is an essential part of the FF-series, and as far as the producers have said it will be important in XIV as well.
Yes the story is defiantly very important for FF14. We will have high quality cutscenes with voiceovers and fx, please look forward to it.
There will also be voiceovers on mostly every character/npc in the game.
What will endgame be like? Special areas, NMs, etc.
Maybe not from the beginning, but when it comes to a good time we will be implementing some very challenging encounters, among other things. We will have a level cap at the beginning, when it will be unlocked in due time we will release great raid content. We've learned a lot from FFXI and realized what is too easy and too hard.
Exactly how much more casual will FF XIV be than FF XI? Is FF XIV designed to try to appeal to a new casual crowd and leave the hardcore group players in FF XI? Is FF XIV trying to attract both at the same time and try to become the first historical game that successfully combines hardcore and casual aspects?
The first question about the casual aspect. We will have a casual aspect, but we're not going to only target the casual players. Its really a users choice. We will be able to provide a variety of aspects to the game that casual players will enjoy but the hardcore players will enjoy it as well. And also for FFXI and FFXIV we aim to support both players, although FFXIV is using a new graphics engine, so we're providing current FFXI players with an option if they want to play FFXI of course that is fine, but they're also very welcome to play FFXIV. Hiromichi Tanaka also says that it would be very nice if the players of other Final Fantasy games who never played FFXI would play FFXIV. So that is one of the goals.
[So basically they're aiming at the Final Fantasy fans who haven't played MMO's due to having a casual aspect of FFXIV, but also at the same time giving the hardcore MMO players something to enjoy as well]
What about PVP?
We have the same stance on PVP as we had in FFXI, we're having a focus on PVE, but we may introduce some sort of sports-type that might be tied to PVP in the future. What we're worrying about is that we dont want to have any PK'ing or harassment types of activities in the game. So in order to provide a safe environment to everyone and a game to enjoy. So we're not focusing on PVP.
Pay to play or free to play?
The game will cost to play. There's a fee for 30 days each. Currently there are no other plans to offer other options.
No PlayOnline, can you elaborate on the new account features?
We will be using the SquareEnix ID, and also have a system that will be linked to that system.
Is there going to be instanced content?
Guild leaves itself is like instances. Other people will not be able to interfer with you. There will also be instanced raid content, its a type of guild leaves as well. But we cannot tell you how many players it will be yet however. There's also going to be many different types of guild leaves, if you want to play as a casual player it will be fine for instance.
Can you give more specific details about what things can we customize in character creation? I mean things like body size, how many faces will there be available?
Unfortunately we cannot show you the character creation screen yet, but you will be able to change things such as your ears, eyes, hair color, shape of your face. There will be lots of variety.
I'm curious about how advancing in your jobs works. Like will it be a FF Tactics style? Once you've mastered certain skills in a certain job, you unlock another?
It will be slightly different from Final Fantasy Tactics system. You will be gaining abilities by leveling up your skills, but, its not the same as Final Fantasy Tactics. So if you're having a high skill in something it doesnt mean the other one is going to be lower. if you grow in one skill and it gets high, you can still level up your other skills high.
And how will the 'levels' of the mobs work? Does the game have some kinda system in place to adjust mob difficulty based on character stats and current status of party?
Its not going to be changing depending on the players skills. Its fixed. So you get to chose yourself who or what you want to fight.
Auto-run/Auto-follow and Macros saved A LOT of time in FFXI. Could we expect these things (or improved/altered versions) in FFXIV?
Yes it will be in the game.
In FFXI, if you weren't fighting or crafting, there was definitely a lack of things to do. Could we expect more types of things to do in FFXIV? More mini-games, casino, card games like in FFVIII or FFIX, more in-depth gardening/fishing/etc. ?
Yes, we're planning several things so you can enjoy the game, for example the fishing you mention will be a class. But outside of the class system there will be other things to do. For example during FFXI players figured out a way to invent a new game by using the existing system. So that's going to be interesting, we'd like to do that for FFXIV as well. So we're looking forward to what the players will do with our system there.
There were many Summons in FFXI, but for an online world, I never felt there were enough. What Summons can we expect to see in FFXIV and will there be more variety than in FFXI?
We can't really mention which summons will be in. But what we can say is that some is going to be really important in the storyline. It's not going to be included in the game like FFXI. At the moment we don't really have a class, a pet class / summoner. Not at the moment at least. So it will be implemented in the game in a different way. Please check back with us in the future.
Will there be Samuari's in the game, what about the free roaming? What about the freedom in the world, exploration?
We won't have the samuari as a job, because we don't have a job system. And we don't have a class like the Samuari. But it depends on how you're going to select your skills and developing your character. So when you reach a certain skill and/or gain certain skills, you will have a title for yourself. It may be Samuari or may not be - we cannot tell you that yet. So please look for an announacement in the future.
How large will the in-game world of Eorzea be in comparison to the in-game world of Vana'Diel? As in actual space the characters may move around in.
We can't really compare to the current world of Vana'Diel since it's been expanding a lot. But if we compare to the original Vana'Diel, this time it may be the same or slightly smaller, however as you can see there will be a much more detailed world, in terms of graphics and content. So it's unlikely you will notice that it might be slightly smaller than the original Vana'Diel world. One thing to note is that FFXI used its own system, this time Final Fantasy XIV is going to be seamless. No zoning! Just like in World of Warcraft.
You'll be able to walk from the city to the battlefield without any zoning.
Is the Economic situation of FFXIV going to be mainly player based with Auction Houses or non-player based with NPC ran stores?
We can't go into details about this just yet. We're very sorry about that. This question is better suited to be asked in a couple of months time. However, it's going to be not the same as with auctionhouses, but something very interesting.
Also, this time the weapons are going to be worn out, a durability system. So you will have to repair them and it will cost money.
When is the beta? Any more info?
We dont have any specific time at the moment. But this current version here at Gamescom is an alpha version. And before we start the beta we're going to have another version, a developer version, this time we're concentrating on guild leaves, next time we're going to be concentrating on something else. When it's ready we'll start the beta version. And of course since we're going to launch the game in 2010 it should before that... so. The beta is not going to be in the far future *laughs* We want to do it as soon as possible.
In World of Warcraft, you can now pay a very small fee of in game currency at a Barber Shop and change the face, hairstyle, facial hair, and hair color. Will we see this in FFXIV?
At the moment we're not thinking about it. If we have a lot of requests from the players it might get added at a later time. Not at the launch time at least. In the future perhaps. Also we don't think changing the skin color or face shape is going to be added at all. But maybe hair color.
Can we expect exp loss?
We're still adjusting and discussing this. It may or may not be an exp-loss when you die in FFXIV. But it will be a lot less than it's in FFXI. However, as said we might not include an exp loss at all in FFXIV. In the alpha version we have exp loss currently, but this is still being adjusted, since it's an alpha version. So it's not decided on.
Is the characters we played in the alpha version yesterday buffed?
[They all start out and laugh then proceeds to say]: yes, they're very buffed.
Will the class/job system go into more depth and branch out into different combinations. Or is a wider variety of jobs not yet released and still currently in development?
It's not a job system anymore. We call it classes now. It depends on what weapon you use. And again, we're calling it a class system in FFXIV this time, so it's not a job system. This new system will allow for a lot flexibility, and also because you can switch weapons between the battles (not during battles) this is giving you much more variety. Although this is not something super new in the history of MMO's, we've seen it before in games like Ultima Online and Meridian 59
(editors note). [We're now at the end of our 45 minutes time with Hiromichi Tanaka and we get told there's only space to ask one more question, I show them all the questions I have left and we all laugh, because there's lots left to still ask, however we're offered to ask them through email, so expect more information to go up in awhile from now]
Will the Linkshell system still be called "Linkshell"?
We can't go into details on that just yet, but it's not going to be called Linkshell anymore. However, it's going to be something very interesting. You'll be able to join a kind of organization, but we can't say more on that right now, you'll be able to have different aims and focuses. It'll be very interesting.
System Requirements?
We're not done with analyzing this just yet, but it's going to be fairly high since FFXIV is going to be on HD on Playstation 3.
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[19 Aug 2009|09:20pm] |
 INVISIBUL HOAGIE
FFXIV showed up at the Köln Gamescom today, so a number of videos and new pictures have begun to surface around the net. Even in an alpha, I like what I'm seeing.
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[07 Aug 2009|01:18am] |
The rumors of my death have been greatly exaggerated.
Update this weekend. New music next weekend.
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| Womanly Wiles Wrapped in White |
[13 Jul 2009|07:06pm] |
 雪女の魅了 The Snow Mistress's Allure / Ambient + Funk / Original
"I intended to treat you like the other man. But I cannot help feeling some pity for you, -- because you are so young... You are a pretty boy, Minokichi; and I will not hurt you now. But, if you ever tell anybody -- even your own mother -- about what you have seen this night, I shall know it; and then I will kill you... Remember what I say!" -From Kwaidan: Stories and Studies of Strange Things by Lafcadio Hearn
Throughout this simple number, floating synths, droning tones, and distant hits are buffeted by classic funk percussion that's not at all covert...a little Bob James, a little Dennis Coffey, and a lot of James Brown. There's very little movement overall in this piece musically, in much the way I like a lot of tracks, change is pedestrian at best, so those who aren't paying attention will miss the little details. I really love working on slower, more moving tracks like this, as it really helps me calm my nerves...as work/life/LS drama/etc has really made me a ball of nerves recently...
Anyways, I've got a gig at an art house in a couple months and I am hoping to actually pull this and a couple other tracks off live. I've been in the process of gathering some of the sample materials in a more raw form digitally, and I've managed to get my hands on some vinyls as well...we'll see how that goes I guess...
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| Farewell MJ |
[25 Jun 2009|08:42pm] |

Your music changed us all. It did indeed, change the world. We have all lost something great tonight.
All hail the King of Pop. RIP.
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| It's the economy, stupid... |
[18 Jun 2009|02:06pm] |
They just announced at work that due to a much more serious (read: double digit percentage) drop in revenue (sales, acquisitions, etc), they have made the decision to make personnel cuts across all functions and operations nationwide to bring budgeting back in step with projections....
IT Operations (Atlanta, GA / Eagan, MN / San Antionio, TX): approx 15% reduction
So here it is...staring the chopping block in the face... can't say I'm not sweating it...I have the least seniority/tenure/internal experience of anyone in my division... our group has been shouldering a lot of weight as the company contracts...just started dealing MICR printing, Card tracking and administration, and most of the support for Scantron corporate (that's right, the company that makes those #2-pencil-fill-in-the-bubbles forms)...
next week...I may find myself with a lot of free time on my hands...
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| Teikuu02 |
[17 May 2009|11:33pm] |
 DJplaeskool - 南極星の諸島 (Islands of the Southern Stars) / Original / Breakbeat
This anthemic entry is a spiritual successor to the Wayward Cyrillic track Sphaira. This track is a strange exercise in how far some serendipitous reverb and delay can go. The primary melodies were forged on quasi-accident, starting out as simple short synth samples, filtered to kingdom come. The drum track did an odd dance between overpowering, and underwhelming over the production cycle. I like where it landed in the end, as I'd rather have it a little quiet, giving precedence to the synths. It sounds just right on most sound systems, though a little synth heavy on others.
Some of the instrumentation (sample performance/recording) was done by my good friend Marra.
Happy 7th Birthday Vana'diel

Happy 6th Birthday djplaeskool.com
I'll spare everyone the sob stories and sappy outpourings of years past. I would like to simply thank you all for not only being my fondest listeners, and raising swords with me in virtual worlds for so many years, but also for being some of my dearest friends.
Thank you.
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| FFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUU |
[12 May 2009|01:22pm] |
"As of May 12, 2009, we have confirmed the following issue.
[Current Known Issue] - The augments are not functioning properly on the the Hand-to-Hand weapon "Manoples" if a "Delay" augment is attached.
There are currently plans to address the above issue in the near future.
If you already own an augmented item "Manoples" with a "Delay" augment, it will be corrected as well once the issue is addressed.
We apologize for any inconvenience this may cause.
FINAL FANTASY XI Official Web Site"
Son of a...
I want my Allied Notes back D;
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| That mustache is THICK |
[11 May 2009|12:17pm] |

Went 1/3 on the always epic CoP 6-4 Airship battle this weekend. Lost twice with WHM RDM PLD BLU DRG MNK(me) due to time out. In our After Action Reviews, we decided we were not putting forth enough damage to get the job done.On our winning run, we switched jobs up a bit to WHM BLM PLD BRD BLU MNK(me). With BRD buffing myself and BLU, and BLM nuking, both biotechs went down pretty readily. Regardless, each run, I managed to pull hate from PLD during the last 10% of both Omega and Ultima. This usually resulted in my death, but thanks to some Eva+ gear swapped in, and a surprising number of unresisted headbutts from our BLU, I managed to only get hit twice during the last 10% of Ultima....and there was much rejoicing.
Anyways, figured I'd share this little moment of glory. We decided to put off sleeping a couple hours and burned through chapter 7, so I now have Sea access.
Big update and belated 6-year brouhaha this weekend. Yes, there will finally be new music.
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